COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Application Development for Internet of Things Systems
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
EEE 335
Fall/Spring
2
2
3
6
Prerequisites
 SE 113To succeed (To get a grade of at least DD)
Course Language
English
Course Type
Elective
Course Level
First Cycle
Mode of Delivery Blended
Teaching Methods and Techniques of the Course Problem Solving
Application: Experiment / Laboratory / Workshop
Lecturing / Presentation
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives In this course, students will learn the basics of developing Android apps with Java programming language using Android Studio. The main objective of this course is to let students benefit from Android framework to communicate with external devices such as sensors and utilize mobile Android device as the IoT (Internet of Things) gateway.
Learning Outcomes The students who succeeded in this course;
  • write basic Android applications with simple UI design,
  • write Android based IoT applications using device’s internal sensors,
  • communicate external sensor devices with Android based IoT applications,
  • send data from Android application to a web server over the Wi-Fi.
Course Description This course is an introduction to mobile application development using the Android SDK, giving particular attention to the interaction with other devices with protocols such as Bluetooth. Basic Android concepts such as layouts, activities, services, broadcast receivers, databases, Bluetooth adapter, and http connections will be covered, focusing on practical application development.
Related Sustainable Development Goals

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction to Android B. Phillips et al., “Android Programming: The Big Nerd Ranch Guide”, Big Nerd Ranch Guides, 4th Ed., 2019, ISBN-13: 978-0135245125, Ch 1
2 UIUX – Layouts and Resources B. Phillips et al., “Android Programming: The Big Nerd Ranch Guide”, Big Nerd Ranch Guides, 4th Ed., 2019, ISBN-13: 978-0135245125, Ch 7-10, 22, 35
3 Android App Components – Activities B. Phillips et al., “Android Programming: The Big Nerd Ranch Guide”, Big Nerd Ranch Guides, 4th Ed., 2019, ISBN-13: 978-0135245125, Ch 3, 5
4 Android App Components – Intents B. Phillips et al., “Android Programming: The Big Nerd Ranch Guide”, Big Nerd Ranch Guides, 4th Ed., 2019, ISBN-13: 978-0135245125, Ch 4, 6, 15, 24
5 Android App Components – Threads and Services B. Phillips et al., “Android Programming: The Big Nerd Ranch Guide”, Big Nerd Ranch Guides, 4th Ed., 2019, ISBN-13: 978-0135245125, Ch 28
6 Android App Components - Broadcast Receivers, Broadcast Intents B. Phillips et al., “Android Programming: The Big Nerd Ranch Guide”, Big Nerd Ranch Guides, 4th Ed., 2019, ISBN-13: 978-0135245125, Ch 29
7 Saving User Data - Preferences and Settings, SQLite Databases B. Phillips et al., “Android Programming: The Big Nerd Ranch Guide”, Big Nerd Ranch Guides, 4th Ed., 2019, ISBN-13: 978-0135245125, Ch 14
8 Midterm Exam
9 Bluetooth Low Energy – Scanning and Advertising T. Gaitatzis, “Bluetooth Low Energy in Android Java: Your Guide to Programming the Internet of Things”, BackupBrain, 1st Ed., 2017, ASIN: B0768HSL4R, Ch 4, 5, 11
10 Bluetooth Low Energy – Reading Data from a Peripheral T. Gaitatzis, “Bluetooth Low Energy in Android Java: Your Guide to Programming the Internet of Things”, BackupBrain, 1st Ed., 2017, ASIN: B0768HSL4R, Ch 7, 8
11 Bluetooth Low Energy – Notifications and Streaming Data T. Gaitatzis, “Bluetooth Low Energy in Android Java: Your Guide to Programming the Internet of Things”, BackupBrain, 1st Ed., 2017, ASIN: B0768HSL4R, Ch 9, 10
12 Connectivity - Network Operations, Http Connection B. Phillips et al., “Android Programming: The Big Nerd Ranch Guide”, Big Nerd Ranch Guides, 4th Ed., 2019, ISBN-13: 978-0135245125, Ch 25
13 Project Presentations
14 Project Presentations
15 Review of the Semester
16 Final Exam
Course Notes/Textbooks
  • B. Phillips et al., “Android Programming: The Big Nerd Ranch Guide”, Big Nerd Ranch Guides, 4th Ed., 2019, ISBN-13: 978-0135245125
  • T. Gaitatzis, “Bluetooth Low Energy in Android Java: Your Guide to Programming the Internet of Things”, BackupBrain, 1st Ed., 2017, ASIN: B0768HSL4R
Suggested Readings/Materials
  • M. McGrath, “Building Android Apps in easy steps”, In Easy Steps Limited, 2nd Ed., 2014, ISBN-13: 978-1840786293
  • Android for Developers, https://developer.android.com

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
1
20
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
1
20
Seminar / Workshop
Oral Exam
Midterm
1
25
Final Exam
1
35
Total

Weighting of Semester Activities on the Final Grade
3
65
Weighting of End-of-Semester Activities on the Final Grade
1
35
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
2
Study Hours Out of Class
14
4
56
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
1
30
Seminar / Workshop
Oral Exam
Midterms
1
10
Final Exams
1
20
    Total
180

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To have adequate knowledge in Mathematics, Science and Electrical and Electronics Engineering; to be able to use theoretical and applied information in these areas on complex engineering problems.

2

To be able to identify, define, formulate, and solve complex Electrical and Electronics Engineering problems; to be able to select and apply proper analysis and modeling methods for this purpose.

X
3

To be able to design a complex system, process, device or product under realistic constraints and conditions, in such a way as to meet the requirements; to be able to apply modern design methods for this purpose.

X
4

To be able to devise, select, and use modern techniques and tools needed for analysis and solution of complex problems in Electrical and Electronics Engineering applications; uses computer and information technologies effectively.

X
5

To be able to design and conduct experiments, gather data, analyze and interpret results for investigating complex engineering problems or Electrical and Electronics Engineering research topics.

X
6

To be able to work efficiently in Electrical and Electronics Engineering disciplinary and multi-disciplinary teams; to be able to work individually.

7

To be able to communicate effectively in Turkish, both orally and in writing; to be able to author and comprehend written reports, to be able to prepare design and implementation reports, to present effectively, to be able to give and receive clear and comprehensible instructions.

8

To have knowledge about global and social impact of engineering practices on health, environment, and safety; to have knowledge about contemporary issues as they pertain to Electrical and Electronics Engineering; to be aware of the legal ramifications of Electrical and Electronics Engineering solutions.

9

To be aware of ethical behavior, professional and ethical responsibility; to have knowledge about standards utilized in engineering applications

10

To have knowledge about industrial practices such as project management, risk management, and change management; to have awareness of entrepreneurship and innovation; to have knowledge about sustainable development.

11

To be able to collect data in the area of Electrical and Electronics Engineering, and to be able to communicate with colleagues in a foreign language. ("European Language Portfolio Global Scale", Level B1)

12

To be able to speak a second foreign language at a medium level of fluency efficiently.

13

To recognize the need for lifelong learning; to be able to access information, to be able to stay current with developments in science and technology; to be able to relate the knowledge accumulated throughout the human history to Electrical and Electronics Engineering.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest